▸ PUBLISHING OPERATIONS

Attention before launch.Growth after it.

For PC & console games. A promising game shouldn't have to rely on aggressive marketing or luck alone to be discovered.

We help serious game makers build the foundation their game deserves.

Wishlist growth, community momentum, platform readiness, localization, content strategy, launch execution, and live operations.

Paid marketing is a powerful amplifier. But for ad-driven attention to land as engaged players, the organic foundation that gives them a reason to care has to come first.

Marketing brings reach. Operations make the attention land.

WHAT MUST COME BEFORE MARKETING

What Money Alone Can't Build

Four foundations every promising game needs.

Built before the marketing budget shows up, and kept alive long after the launch spike.

A Reason to Wishlist

Players need a reason to remember the game before launch - and a reason to come back.

▸ OUR PROOF

The Midnight Walkers - Steam wishlist 110K → 300K in ~6 months. Driven by store optimization, data-driven funnel improvements, and trend-led content reach.

110K → 300K · 6 months

Community Trust

Players need a place to share interest, talk, return, and bring others in.

▸ OUR PROOF

Discord 6K → 13K - reversed from decline. Drop-off analysis and onboarding redesign lifted new-member retention by +40%. No paid acquisition.

6K → 13K · +40% retention

Conversion Readiness

Store page, message, timing, and launch path need to convert attention into meaningful outcomes.

▸ OUR PROOF

The Midnight Walkers - Steam Next Fest most-played demo Global #7, Steam Early Access launched with 29-language support, simultaneous PS5 store opening. A 300K-scale wishlist converted into actual play and a stable Early Access launch.

Next Fest Global #7 · 29-lang launch

Pre & Post-Launch Momentum

When pre- and post-launch attention becomes long-term growth, it's because updates, communication, localization, content ops, and live operations followed through.

▸ OUR PROOF

The Midnight Walkers - 4M+ official channel views within 5 months (11× the prior two-year cumulative). Live service operations, content updates, and multi-language community response sustained since Early Access launch.

11× channel views · live ops in flight

▸ OPERATING LEVERS

Operating Levers We Bring

Five levers covering the full publishing arc - from pre-launch attention to post-launch growth. Organic Growth comes first by design.

01

Organic Growth

▸ SUB-SKILLS

  • Wishlist growth
  • Community momentum
  • Retention loops
  • Content reach
  • Creator response
  • Wishlist, community, and channel growth at The Midnight Walkers, built without paid acquisition (figures in Proof below)

▸ INDIVIDUAL EXPERIENCE

  • Eternal Return community participation +300%, ranked play +25% (lead operator, Kakao Games Europe)

▸ DIFFERENTIATOR

Growth without paid-marketing dependency - the foundation that makes paid spend efficient when it does flow.

02

Launch & Platform

▸ SUB-SKILLS

  • Steam (Steamworks)
  • PlayStation Partners
  • Microsoft Store
  • Nintendo Switch 2
  • Regional launch readiness
  • Store operations
  • Steam Early Access 29-language simultaneous launch (The Midnight Walkers)
  • PlayStation 5 store opened in direct collaboration with Sony
  • Nintendo Switch 2 store in active prep with platform partner

▸ INDIVIDUAL EXPERIENCE

  • Steam · Microsoft Store featuring & content operations (Kakao Games Europe)

▸ DIFFERENTIATOR

Multi-platform launches operated directly, not delegated - minimal external dependency.

03

Market & Localization Operations

▸ SUB-SKILLS

  • 29-language localization
  • Regional messaging
  • Community response
  • Market-specific positioning
  • China · Japan · Korea · Western ops
  • China domestic community launch & operations
  • Gamescom '25 B2C booth operation
  • 29-language localization workflow in production

▸ INDIVIDUAL EXPERIENCE

  • Kakao Games Europe - 4 years based in the Netherlands, EU/NA/OC/SA across four regions (lead operator)
  • KRAFTON / PUBG global CM and policy operations (live-ops lead)
  • Riot Games Korea live service - LoL KR service operations

▸ DIFFERENTIATOR

Direct operating presence across the markets we publish into - global expansion is operational, not abstract.

04

Systems & AI Operations

▸ SUB-SKILLS

  • KPI dashboards
  • CS & admin tools
  • LLM-based localization workflow
  • Live monitoring
  • Twitch / CHZZK Drops integration
  • Business automation
  • 10+ in-house AI-built systems in production at OWT
  • 29-language localization with a glossary system and draft-to-review workflow, running in production
  • Twitch / CHZZK Drops integration built without dev-team support
  • Self-built CS & admin tools integrated directly with the live service

▸ DIFFERENTIATOR

Operating leverage built into the team - quality and data kept under direct control, at a cost structure indie studios can sustain.

05

Sourcing & Investment Review

▸ SUB-SKILLS

  • Game sourcing
  • Pitch review
  • Market potential analysis
  • Portfolio fit
  • Commercial evaluation

▸ INDIVIDUAL EXPERIENCE

  • Kakao Games HQ, Global Business Support (reported directly to the CEO) - Ocean Drive Studio slate diagnosis; flagged God Save Birmingham early (360K+ wishlist pre-launch)
  • External indie sourcing review (Ready or Not and others) across KGE/HQ tenure
  • Indie-publishing negotiation framework adopted across the lineup
  • KOCCA Expert Evaluator (Korea Creative Content Agency, 2026)

▸ DIFFERENTIATOR

Lead-operator capability brought into the team - global indie trend sense plus a negotiation framework, with the operating path already in mind.

▸ PROOF: SHIPPED OUTCOMES

Oneway Ticket Studio · The Midnight Walkers · 2025-2026

Outcomes every member of this team built together at Oneway Ticket Studio (2025-2026). Individually, prior work spans Eternal Return, PUBG, League of Legends, and NUSTARS' 소녀X헌터.

STEAM WISHLIST
110K → 300K
DISCORD COMMUNITY
6K → 13K
COMMUNITY RETENTION
+40%
CHANNEL VIEWS / 5 MOS
11× (4M)
LOCALIZATION
China domestic community launch & ops
GAMESCOM '25
B2C booth operation
VIBE CODING TEAM
Lean team delivering 10+ person org output
29-LANG AI LOCALIZATION
Glossary + draft-to-review workflow, in production
TWITCH · CHZZK DROPS
Production system built without dev-team support
ANTI-CHEAT & FRAUD
Fair-play environment
CUSTOMER CENTER
Self-built CS & admin tools, integrated with live service
SERVICE AUTOMATION
24/7 stability · labor & outsourcing savings