
Siyeon Kim
김시연
Korea & Japan Business PM
▸ SPEC · Community Ops + AI Tooling · Joined · June 9, 2025
Wide-scope live-service operator: global community (Discord / QQ / KOOK), Steam business analytics, console storefront setup (PS / NSW), and Claude Code-powered in-house dashboards (Steam wishlist + Discord LLM monitoring). Built on 2+ years of professional LQA at PTW Korea and esports-club operations.
▸ At Oneway Ticket Studio
- 01
Global Community Operations & Content Publishing
- Operates official channels (Discord, QQ, KOOK) with weekly insight reports and post-patch reaction tracking.
- Designs the Discord moderator program — guidelines, translations, and ongoing operation.
- Plans and runs monthly community events tied to in-game rewards.
- Writes patch notes, dev logs, and announcements; produces image assets.
- Runs CHZZK official live streams twice weekly for pre-launch engagement.
- 02
Live Service Response
- Policy-sensitive CS — ban appeals, unauthorized-program suspicions, teaming cases.
- Reviews abnormal-play cases via replay and DB evidence; documents enforcement rationale.
- Anti-cheat partner liaison — cheating-pattern analysis, case escalation, communication.
- Built the live-incident response system: emergency contact tree, runbook, and escalation flow.
- 03
Business Metrics Analysis
- Weekly reporting — Steam wishlist deltas, regional mix, external ingress, in-store visibility.
- Upgraded wishlist analysis from raw counts to SteamWorks navigation/ingress signal correlation.
- Plans the content release calendar around Steam Next Fest and other major Steam Features.
- 04
Console Platform Storefronts
- PlayStation Store metadata, assets, regional/language exposure, global availability — full registration with QC feedback handling.
- Nintendo Developer Portal account / organization permissions setup and eShop registration preparation.
- 05
Offline Events Planning & Operation
- Gamescom and PlayX4 booth planning and on-site execution — concept, demo environment, traffic design, visitor handling.
- Partner meet-ups and player meet-ups — program design and on-site coordination.
- Goods & MD planning and production (material, print method, durability specs).
- Behind-the-scenes vlog filming during Gamescom for brand-channel content.
- 06
Business Research & Strategy Support
- Creator-partnership tooling comparison for build-vs-buy decisions.
- Reference research on operational policies and feature additions (Voice Chat to Text, etc.) with risk analysis.
- Government grant program review and decision-support memos.
- 07
Settlement & Finance Operations
- External partner settlement and payment communication.
- Invoice, tax-receipt, and supporting-document review for finance processing.
- Revenue settlement structure mapping — gross, platform fees, supply value, VAT, withholding — across Steam, Inven Games, Heybox.
- Cross-border payment scheduling and overseas-partner payout issue handling.
- 08
Translation & Localization (KR / JP)
- Korean source-text review and Japanese translation/localization for game text, patch notes, and dev logs.
- Proposed and rolled out a per-language reviewer + final aggregator workflow for multi-locale consistency.
- Terminology glossary management — items, missions, lore, and system naming.
- 09
Claude Code-Powered Tool Development
- Built a Steam wishlist dashboard — auto-daily ingest, period charts, country-level deltas; replaced manual weekly compilation.
- Built a Discord community monitoring dashboard with LLM-powered auto-summary for issues, balance feedback, and trending topics.
- Implemented a Discord random-draw feature for community events to make selection transparent and repeatable.
▸ Prior Career
- Mar 2023 — Feb 2025
PTW Korea
Localization QA Tester
LQA across 6+ titles: action/adventure, mystery/VN, SRPG, rhythm, and JRPG genres.
- Oct 2021 — Jan 2022
INSOMNIA
Esports Team & Streamer Management
Managed team rosters, streamers, and sponsorship relationships.
- Jan 2021 — Jun 2021
Team Extend 5
Esports Content Design & Planning
▸ Education
Gachon University, IT Convergence College — Games & Video, Producing Track (2022–2025, early graduation). ISTQB Foundation Level (2023).