
Minchul Park
박민철
Global Live Service & Policy Management
▸ SPEC · Live-Ops & Compliance · Joined · August 4, 2025
12+ years in live-service operations, community management, and policy. Anti-cheat, incident response, age-rating compliance (ESRB / PEGI / CERO / GCRB / GSRR), and in-house AI tooling — including the squad's 30-language translation app and customer-support app.
▸ At Oneway Ticket Studio
- 01
Business-Team Internal Workflow
- Documentation standards across proposals and reports (template-driven).
- Asset request process — request template and art-team collaboration flow.
- Announcement workflow standardized: plan → draft → 1st review → revise → 2nd review / final → platform publish.
- 02
Official Communication Process
- Announcement workflow design end-to-end.
- Review and publishing of official announcements across Steam / Discord.
- Copy & review for updates, maintenance, incident response, events, and launches.
- Fact-check, tone, and misinterpretation-risk review on all player-facing copy.
- 03
Live-Service Launch & Platform Storefronts
- Live-service terms and policies drafted and published on Steam (EULA, Privacy Policy, Rules of Conduct).
- Steam storefront updates and information management.
- Early Access launch strategy and associated player communication.
- PS5 storefront setup for console coverage.
- 04
Global Age-Rating Submissions
- Submissions across major regions: ESRB, PEGI, CERO, GCRB, GSRR.
- Submission package — game info, content description, online-feature details.
- Per-region document preparation and progress management.
- Revision-request handling during the review cycle.
- 05
Live-Service Operation Process
- Emergency-response process and severity triage.
- Cross-team (dev–biz) response flow for live incidents.
- Player-facing messaging strategy during incidents.
- Maintenance flow: advance notice → internal check → maintenance bulletin → completion notice → exception handling.
- Situational operational playbooks for updates, maintenance, outages, and hotfixes.
- 06
In-House AI App Development & Operation
6-1 · Multilingual Translation App (30 languages)
- Game-tuned AI language model, iteratively refined for the live service.
- Glossary system ensuring translation consistency.
- Draft → review translation workflow.
- Running in production on the live service.
Supported languages: Korean, English, Japanese, Chinese (Traditional/Simplified), German, Spanish (Spain / Latin America), Portuguese (Brazil / Portugal), French, Russian, Arabic, Italian, Indonesian, Turkish, Thai, Vietnamese, Ukrainian, Greek, Polish, Hungarian, Czech, Romanian, Bulgarian, Danish, Swedish, Norwegian, Finnish, Dutch.
6-2 · Customer Support & Admin App
- In-house CS app: inquiry intake, response, and user management — live.
- Email verification system integrated.
- Player-info lookup via direct internal-DB integration — no separate ops tool required.
- Continuous iteration and maintenance driven by operational needs.
- 07
Team Operation
- Team organization.
- Team strategy and role assignment.
- 08
External Partner Collaboration
- Operational-partner workflow design and collaboration guidelines.
- Regular partner communication and ongoing collaboration management.
▸ Prior Career
- Mar 2025 — Jul 2025
Sparta Coding Club — 내일배움캠프 Bootcamp
Web Development Track
Self-directed skill expansion into hands-on development. Java, Spring, HTML/CSS, MySQL fundamentals — built a CRUD web app with login system across solo and team projects.
- Jan 2023 — Nov 2023
KRAFTON (PUBG Publishing HQ)
Global CM Part Lead
Led global communication strategy, cross-org operations, and partnership operation with Kakao Games as publisher.
- Apr 2019 — Jan 2023
KRAFTON / PUBG Corporation
Community Management PM → Central Strategic PM
Built the foundations of PUBG's global CM team across four years. Piloted automated VOC collection and sentiment-classification tooling.
- Jul 2013 — Jul 2017
Riot Games
Service Operation & Player Support
4-year tenure on League of Legends KR server. Helped design the original anti-toxic-behavior response system.
▸ Education
B.S. in Game Engineering, Dongmyung University (2014)